Piercing
- Works with
- Power (up to Power V), Piercing, Unbreaking, Mending
- Blocked
- Quick Charge, Multishot
- Look
- Spyglass scope on top. Sneak while loaded to aim down it in first person.
The first GearSMP season is a beta test of the server's core ideas: faster, tactical PvP inspired by Metal Gear Solid. This page lists every core feature, balance change and ban in effect. Rules may still change during the beta.
The server is currently whitelisted. Join the Discord and ask to be added before you try to connect.
Join the DiscordThese are the rules from the Season 0 changelog, section I. They apply to everyone, all the time.
Pick one specialty instead: Projectile, Blast or Fire Protection. They can't be stacked on the same piece.
Applies to swords and axes. Higher levels are lowered to Sharpness I automatically.
Bows keep their normal vanilla enchantment options.
Every arrow lands. In vanilla, a target hit moments ago is briefly immune. On GearSMP, a second arrow right behind the first does full damage.
Piercing or Multishot. See Crossbow paths.
Breach and Density are banned. Wind Burst works as normal.
End crystals, respawn anchors and TNT minecarts are fair game.
Entering combat knocks you out of a glide. Every hit restarts the 60-second timer, and the elytra won't open again until it runs out.
A crossbow is built down one of two paths. Each path gets its own look through the server resource pack, which is sent automatically when you join.
Banned items and enchantments are removed or lowered automatically. You'll see a red message above your hotbar when something of yours changes.
| Target | Type | Status | What happens to yours |
|---|---|---|---|
| Protection | Armor enchantment | Banned | Stripped from the item |
| Riptide | Trident enchantment | Banned | Stripped from the item |
| Aqua Affinity | Helmet enchantment | Banned | Stripped from the item |
| Breach | Mace enchantment | Banned | Stripped from the item |
| Density | Mace enchantment | Banned | Stripped from the item |
| Instant Damage (Harming) | Potions, splash, lingering | Banned | Turns back into an empty glass bottle |
| Instant Damage (Harming) | Tipped arrows | Banned | Turns back into a plain arrow |
| Sharpness | Sword and axe enchantment | Max I | Lowered to Sharpness I |
Banned results can't be crafted, enchanted, combined in an anvil or brewed. A brewing stand won't start a Harming brew, and the ingredient isn't used up. Enchanted books left with nothing on them become plain books.
Items you carry, wear or keep in your ender chest are checked twice a second. Shulker boxes and bundles aren't opened up, but anything inside is handled the moment you take it out.
Removing normal Protection means no armor set covers everything. Every PvP style is viable, and every style has a weakness. Choose your Protection type for the fight you expect.
Mace. Blast Protection reduces the launch from your own wind charges, so mace players usually run Projectile or Fire Protection and stay exposed to explosions.
Melee. No enchantment reduces melee or mace damage now. Sharpness I keeps swords and axes in check, so melee fighters pick armor for the opponent they expect.
Console-style and non-crystal players. Blast Protection is the safe default if you don't want to fight crystal PvP on its terms.
Protection types work per piece, and each type caps at 80% damage reduction. A specialty Protection IV piece gives 32%, so three Blast IV pieces already reach the explosion cap. Mixed sets trade one strength for coverage:
Hitting a player, or getting hit by one, puts both of you in combat. Timers show above your hotbar.
Melee, arrows, tridents, thrown potions, end crystals and TNT you set off all count. Every new hit restarts the timer.
Starts when combat starts. Gliders drop out of the air. Like the combat tag, every new hit restarts it.
Install the Simple Voice Chat mod to hear and talk to players near you. It's optional, but you'll miss a lot without it.
Sculk sensors and shriekers react when you talk over voice chat. Keep quiet near them.
Nobody sees the name above your head, at any distance. Learn to recognise people by their skin. Names still show in the tab list, chat and death messages.
*The server runs on Easy, but only the damage numbers follow Easy. Every other difficulty mechanic runs as if the server were on Hard.
| Mechanic | Runs at | What it means |
|---|---|---|
| Mob damage to players | Easy | Mobs hit for Easy damage |
| Explosion damage to players | Easy | Roughly half of Normal. Player arrows and melee are not scaled |
| Spider effects | Hard | Spiders can spawn with potion effects |
| Poison and hunger | Hard | Cave spider and bee poison, husk hunger and starvation follow Hard |
| Zombie villagers | Hard | Villagers killed by zombies always convert |
| Raids | Hard | Raids use Hard wave counts |
| Thing | Status | Notes |
|---|---|---|
| Crystal PvP, anchor PvP | Allowed | No default item bans on crystals or anchors |
| Cart PvP | Allowed | TNT minecarts included |
| Simple Voice Chat | Allowed | Recommended for proximity chat |
| World map mods | Allowed | Full-screen maps without entity tracking |
| Minimaps | Not allowed | They include an entity tracker |
| Player trackers and highlighters | Not allowed | Defeats hidden nametags and stealth |
| Shield-status mods | Not allowed | Gives information other players don't have |
| Hacked clients | Not allowed | The server runs an anti-cheat |
Type these in chat on the server.
/guide/guide combat/guide bans/guide combatlog/guide intel/discord