GearSMP Wiki · Season file 00 Status: Beta

Season 0Rise of The Snakes

The first GearSMP season is a beta test of the server's core ideas: faster, tactical PvP inspired by Metal Gear Solid. This page lists every core feature, balance change and ban in effect. Rules may still change during the beta.

LaunchOct 29, 2026
EditionJava only
DifficultyEasy*
AccessWhitelist
Client modsNone required

The server is currently whitelisted. Join the Discord and ask to be added before you try to connect.

Join the Discord
File 01

Combat changes

These are the rules from the Season 0 changelog, section I. They apply to everyone, all the time.

  1. I.1
    Normal Protection is gone

    Pick one specialty instead: Projectile, Blast or Fire Protection. They can't be stacked on the same piece.

  2. I.2
    Sharpness is capped at I

    Applies to swords and axes. Higher levels are lowered to Sharpness I automatically.

  3. I.3
    Bows are unchanged

    Bows keep their normal vanilla enchantment options.

  4. I.4
    Arrows ignore invulnerability frames

    Every arrow lands. In vanilla, a target hit moments ago is briefly immune. On GearSMP, a second arrow right behind the first does full damage.

  5. I.5
    Crossbows have two enchant paths

    Piercing or Multishot. See Crossbow paths.

  6. I.6
    Maces use Wind Burst only

    Breach and Density are banned. Wind Burst works as normal.

  7. I.7
    Crystal and cart PvP are allowed

    End crystals, respawn anchors and TNT minecarts are fair game.

  8. I.8
    Combat jams your elytra for 60 seconds

    Entering combat knocks you out of a glide. Every hit restarts the 60-second timer, and the elytra won't open again until it runs out.

File 02

Crossbow paths

A crossbow is built down one of two paths. Each path gets its own look through the server resource pack, which is sent automatically when you join.

Piercing

Marksman
Works with
Power (up to Power V), Piercing, Unbreaking, Mending
Blocked
Quick Charge, Multishot
Look
Spyglass scope on top. Sneak while loaded to aim down it in first person.

Multishot

Shotgun
Works with
Its normal vanilla options, including Quick Charge
Blocked
Power, Piercing
Look
Its own Multishot texture for idle, drawing and loaded.
Why Multishot hits like a shotgun: with no invulnerability frames, all three bolts can hit the same target at close range.
File 03

Bans & limits

Banned items and enchantments are removed or lowered automatically. You'll see a red message above your hotbar when something of yours changes.

TargetTypeStatusWhat happens to yours
ProtectionArmor enchantmentBannedStripped from the item
RiptideTrident enchantmentBannedStripped from the item
Aqua AffinityHelmet enchantmentBannedStripped from the item
BreachMace enchantmentBannedStripped from the item
DensityMace enchantmentBannedStripped from the item
Instant Damage (Harming)Potions, splash, lingeringBannedTurns back into an empty glass bottle
Instant Damage (Harming)Tipped arrowsBannedTurns back into a plain arrow
SharpnessSword and axe enchantmentMax ILowered to Sharpness I

How bans are enforced

Banned results can't be crafted, enchanted, combined in an anvil or brewed. A brewing stand won't start a Harming brew, and the ingredient isn't used up. Enchanted books left with nothing on them become plain books.

Items you carry, wear or keep in your ender chest are checked twice a second. Shulker boxes and bundles aren't opened up, but anything inside is handled the moment you take it out.

Watch out for witches. They can still throw Harming potions at you. The ban covers players, not mobs.
File 04

Armor & counters

Removing normal Protection means no armor set covers everything. Every PvP style is viable, and every style has a weakness. Choose your Protection type for the fight you expect.

Projectile Protection

  • StrongBows, crossbows, tridents
  • WeakCrystals, anchors, TNT

Blast Protection

  • StrongCrystal and cart PvP
  • WeakProjectiles and melee

Fire Protection

  • StrongLava, fire, Fire Aspect, Flame
  • WeakProjectiles and explosions

Notes by playstyle

Mace. Blast Protection reduces the launch from your own wind charges, so mace players usually run Projectile or Fire Protection and stay exposed to explosions.

Melee. No enchantment reduces melee or mace damage now. Sharpness I keeps swords and axes in check, so melee fighters pick armor for the opponent they expect.

Console-style and non-crystal players. Blast Protection is the safe default if you don't want to fight crystal PvP on its terms.

Mixing pieces

Protection types work per piece, and each type caps at 80% damage reduction. A specialty Protection IV piece gives 32%, so three Blast IV pieces already reach the explosion cap. Mixed sets trade one strength for coverage:

4 × Blast IV
Explosions 80%
Projectiles 0%
3 Blast + 1 Projectile
Explosions 80%
Projectiles 32%
2 Blast + 2 Projectile
Explosions 64%
Projectiles 64%
4 × Projectile IV
Explosions 0%
Projectiles 80%
Explosion reductionProjectile reductionScale: 0–100%
File 05

Combat logging

Hitting a player, or getting hit by one, puts both of you in combat. Timers show above your hotbar.

60s

Combat tag

Melee, arrows, tridents, thrown potions, end crystals and TNT you set off all count. Every new hit restarts the timer.

60s

Elytra jam

Starts when combat starts. Gliders drop out of the air. Like the combat tag, every new hit restarts it.

Logging out in combat kills you. You die where you stood and your items drop there for your opponent. Totems don't save you, and disconnects or timeouts count too.
File 06

Comms & intel

  1. III.1
    Proximity voice chat

    Install the Simple Voice Chat mod to hear and talk to players near you. It's optional, but you'll miss a lot without it.

  2. III.2
    Sculk hears your voice

    Sculk sensors and shriekers react when you talk over voice chat. Keep quiet near them.

  3. III.3
    Nametags are hidden

    Nobody sees the name above your head, at any distance. Learn to recognise people by their skin. Names still show in the tab list, chat and death messages.

File 07

Difficulty

*The server runs on Easy, but only the damage numbers follow Easy. Every other difficulty mechanic runs as if the server were on Hard.

MechanicRuns atWhat it means
Mob damage to playersEasyMobs hit for Easy damage
Explosion damage to playersEasyRoughly half of Normal. Player arrows and melee are not scaled
Spider effectsHardSpiders can spawn with potion effects
Poison and hungerHardCave spider and bee poison, husk hunger and starvation follow Hard
Zombie villagersHardVillagers killed by zombies always convert
RaidsHardRaids use Hard wave counts
Difficulty may change on request during the beta. Ask on Discord.
File 08

Allowed & not allowed

ThingStatusNotes
Crystal PvP, anchor PvPAllowedNo default item bans on crystals or anchors
Cart PvPAllowedTNT minecarts included
Simple Voice ChatAllowedRecommended for proximity chat
World map modsAllowedFull-screen maps without entity tracking
MinimapsNot allowedThey include an entity tracker
Player trackers and highlightersNot allowedDefeats hidden nametags and stealth
Shield-status modsNot allowedGives information other players don't have
Hacked clientsNot allowedThe server runs an anti-cheat

In-game help

Type these in chat on the server.

/guide/guide combat/guide bans/guide combatlog/guide intel/discord